CheckMeta64CheckMeta64
Novelties
Guide

Guide

Filter novelties by metric. Combine them to surface specific patterns.

Metrics

What each metric measures, and what Low / Mid / High mean for filtering.

Eval Quality

How the engine grades the novelty's objective quality.

Low

The engine considers the move dubious or losing.

Mid

Not the engine's first choice, but a viable alternative — often hard to refute, not a mistake.

High

Matches the engine's top continuation.

Mid is not a bad result — pair it with Practical Difficulty: High to find moves the engine downgrades but that are very hard to face over the board.

Practical Difficulty

How tough the response is for a human at the board, with no preparation.

Low

Easy to handle — natural replies defend well.

Mid

Several plausible replies leak some advantage; the best reply is not obvious.

High

Most natural replies worsen the position; the right one is hard to find.

Useful as a stand-alone filter, or paired with Eval Quality: Mid to find practical traps that are technically not the best move.

Strategic Shift

How much the long-term character of the game is changed by the novelty.

Low

Strategic landscape stays essentially the same.

Mid

Noticeable change in one or two structural features.

High

The game's strategic foundations are reshaped on multiple fronts at once.

Pair with Theory Impact: High to find moves that strike known theory and reshape the position the opponent thought they knew.

Plan Shift

How much the opponent must abandon their habitual plans after the novelty.

Low

Familiar replies still work; the novelty is a refinement, not a redirection.

Mid

Some habitual plans no longer fit; the opponent must adapt parts of their repertoire.

High

Typical replies no longer hold — the opponent is forced into unfamiliar territory.

Pair with Theory Impact: High for anti-preparation weapons that hit established lines hard.

Imbalance

Whether the novelty trades material for real compensation.

Low

No real imbalance, or an unsound sacrifice.

Mid

Material imbalance with partial compensation — dynamic positions.

High

Clear material investment with strong, engine-confirmed compensation.

Pair with Eval Quality: High to surface sound sacrifices the engine fully endorses.

Theory Impact

How disruptive the novelty is to known opening theory.

Low

Played in a position barely touched by theory.

Mid

Appears in a recognised position with established theory.

High

Strikes a heavily-explored, well-established position.

Combine with Plan Shift: High to find moves that force opponents off their preparation right away.

Recipes

One-click filter presets. Each preset opens the Novelties page with the filters already applied.

Practical traps

Moves outside the engine's top choice that are very hard to refute in human play.

Eval Quality: Mid

Practical Difficulty: High

Example

Try this filter

Engine-certified

Novelties that improve on the best move played before in this position.

Eval Quality: High

Example

Try this filter

Theory bombs

Lands in heavily-played positions and forces the opponent off their preparation.

Theory Impact: High

Plan Shift: High

Example

Try this filter

Fighting sacrifices

Sacrifices the engine fully backs — material given up for real compensation.

Imbalance: High

Example

Try this filter

Game-changers

Novelties that reshape the character of the position.

Strategic Shift: High

Plan Shift: Mid / High

Example

Try this filter

Elite practice

Novelties tested by elite players in classical games.

Elo: ≥ 2600

Time: No blitz

Example

Try this filter